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Working on a custom lightmodel separate from Phong/PBR that adds toon lighting with support for pointlights to #AHatinTime (UE3). also works with skeletalmeshes and has no realistic cap on how many pointlights are supported at once.
Oh crap, I had no idea #PortfolioDay was a thing. I only really have a few random screenshots but...
Hi, I'm Xara 🤠 I'm an aspiring VFX artist who specializes in postprocessing shaders. Most of my work is done in UE3/4, though I also know my way around code-based platforms.