//=time() ?>
ok, so instead of merging the snood/bones to the model itself and importing the whole model fbx, i made the snood and its own bones as a separate object & imported to unity & attached to head- is there a way to get the dynamic bones to work this way though?
oh this is a cool idea. pokemon team based on my color palette https://t.co/s7KEd3y7jh
returning to my roots and redrawing my old temari coyote and hinata arctic fox designs (temari got a redesign)
i redesigned my old ass shikamaru x temari fankid (left is new design right is old)
we are watching naruto and i am doodling (bottom left is my fankid oc)
@Snaggypeets ohhh your art is SO cute!!! good luck with the raffle!!