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@ShinPepi With Proto Man, and other red colours like Mega Man Super Adapter and Scorch Wheel, a base highlight is put down and a white highlight is put down. The base is blurred at 20-30 strength whereas the white highlight is blurred at 15 strength
@ShinPepi The highlights on the boots and Proto Man's shield are brush strokes on a vector layer with the end points tapered and each point becomes less transparent the closer it gets to the center, then blurred at 20-30 strength.
Some more #MegaMan 7 artwork, this time of #ProtoMan. Probably my favourite of my Mega Man 7 art style works so far, the pose was based on Proto Man's artwork from Mega Man 9
#ロックマン #ブルース #DigitalArt
@TheSketchyMan It was in 2019. The director approached me as I was listed as the lead sprite artist on the original Time Tangent OST release in 2012.
This was all I made for the project before I left. The Bass pixelart was thrown together sloppily in order to give myself an out for the project
someday I will remember to finish this ((I started it in 2019 oops oops oops oops oops oops oops))
the Google result was for a Nintendo news blog that no longer exists, the results through Bing were an upload to Photobucket, an image manipulation on DeviantArt and a blog post on @Protodude's Mega Man news blog
still not on the wikia though???
@Viktor_macabrO I think this is the only 7 art that doesn't have the airbrushed shading
most of the 7 art on the wikia is fucked up in some way, some a really saturated for some reason
no context doodle from @Sezzadactyl's Alien Isolation stream last night
Speaking of, here's the separated artworks for Mega Man, Proto Man and Bass in their entirety!! https://t.co/ErFnVNJB4h