I can place the important gameplay objects now: camp, cairns and goals:D next up, half-solids and deaths. after that, dialogue placement and then the editor is feature-complete, just very raw in terms of usability ehe
I finished my tilemap packing tool!
it eats a painterfriendly export from aseprite, and spits out 1 map for each layer (background, foreground and middleground) that is highly compatible with 4-way autotiling:D (the blue bits r tilesets I haven't made yet hehe). saves lotsa time