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Definitely one of the wackiest levels I've made for Beacon so far... Time to fill it up with some bugs and robots.
Messing with an extendable wall trap this afternoon with @TaychinDunn's hot wall models. @MONOTHETIC
Thought I'd share some UE4 art tests I worked on in late 2013 for a scrapped @MONOTHETIC project. Hopefully we'll get to revisit it someday!
Started blocking in my Kunkka set with @Artypi (partly on the plane yesterday). Ignore the currently unbraided braid.