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Alright, blender status update! Managed to clean up the topology a little bit, but still not quite done with it. I'm thinking of lowering the polycount as well.
More blender progress. Body is more or less done, gonna move on to the face now. Not sure if I'll detail more with the multires and use a normal map cus I think I want to go for something more stylized.
Oh dear, we doing this again, huh? You can find me here:
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Shit's not gonna last much longer so here's everywhere else you can find me. See ya all there!
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