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Some of my favorite work on Slime Rancher 2 has been finding opportunities to promote areas of movement and areas of rest as it relates to level design.
Set dressing a large world as a small team led to creative asset arrangements as landmarks, influenced by installation art 🎨
Last Podcast on the Left and JJK really carried my sanity for the year
Some sketches from this weekend. Probably going to start an environment from this soon.
@liamwong Hi! I'm Dillon, I make environments for games. I mostly post personal work online. ♥️
https://t.co/Rjc8JQTzGm
https://t.co/D8ePe3OyCc
Going to be doing a lot of material experiments with this. Trying to get a good After Effects -> UE4/Unity workflow. #gameart