okay because the topology on my sculpt is an utter disaster and my computer basically freezes when I try to do anything uv on it, ive decided to redo the topology! switched to maya for this, and spent today laying out the foundations
Was feeling a little artblocky so im starting a new project- a 3d sculpt of my character sage in blender! I've never tried sculpting before so i have no idea what its gonna look like but im having fun.
I think im gonna have a little progress thread so here i go