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Abdou Bouamさんのイラストまとめ


3D artist | Solo Game Dev
ⵣ 🇩🇿🇺🇲🇫🇷 | He/Him | All opinions are mine
Blender | Unreal | Substance 3D | Marmoset | Plasticity
linktr.ee/abdoubouam

フォロー数:233 フォロワー数:1327

The most reliable way I know is to put all the images into one atlas like the example below.
Use Separate XYZ node connected to UV, then divide X by the number of horizontal images, and do the same for Y with vertical images.
This should make it use only one of the images.

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EEVEE shadows and AO issues when the scene is colossal.
Also once when I created a procedural 7-segments shader for Cycles/EEVEE that displays any number you give to it, but when you're using 8 or more digits the float precision starts showing (it's supposed to show 0123456789)

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A test with a Porshe 911 GT3 R, just for experimentation/fun https://t.co/wabvxgTZ6q

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Math nodes, math nodes everywhere

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a quick tweak, this one looks better

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So, 630 individual light sources and my computer didn't explode, interesting...

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Finally! The bump map node is now fixed in Blender 2.81

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Working on my entry for the challenge. I'm done with the fur

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