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Usually a change some things during the pixeling, but one cool thing about having the 3x art: assuming the res stayed 320x180, it could be fun to use reuse hand cleaned + perspective transformed versions of card arts as collectible in-game playmats!
Someone asked about process, so wanted to share this too: I almost always draw "at size" for pixelart, even when doing a rough sketch with an anti-aliased / soft brush. But recently Ive been doing these cards at 3x size, then scaling the sketch back down and doing the pixelart.
Here: Opponent attacks your Wall o' Ooze with their monster, defeating it. The victorious attacking Monster moves into the defender's vacated space, and the Split effect resolves: you place the two token copies in empty spaces next to your defeated monster.
Some more of my octobit cards through the filter 🥰 #ぴくせるすけゐらぁ
(app by @/IroKaru !)
Those two were fun but this is the study I liked working with the most: it was nice to be able to adjust lines and create contrasts with the "white ink" in the final pass! Next time, I'd want to make more liberal use of black in the core shadows (hair, dark fabric etc) [3/3]
Soft Digital and Water color render studies... First is super influenced by CG anime CA 1998-2000, second is more just messing around. (Realized far too late that both would've benefitted from being less lazy with the material folds in the initial sketch+ line layer😅 [2/3]
twitter image crop is gone on desktop! Here is a celebratory card game duelist : D [1/3]