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I’ve been working on a webgl simulation inspired by the centuries-old craft of paper marbling.
Here’s a thread 🧵about the inspiration behind it, how it works, future plans, etc:
Work in progress simulating a "stone" marbling pattern – a random pattern of ink drops scattered on water. Focusing mainly on the movement/interactions of the drops at this stage.
Colors are a bit flat at the moment, but I'll be adding some ink diffusion within the drops next.