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using a bit of trigonometry found sun angles that produce almost perfect diagonal shadows in this stretched world, godot still can behave badly and add/remove some extra shadow pixels here and there, but overall looks nice 🙂
while testing shaders on vita I added shrinking viewport (render at lower rez) by pressing btn, when shdr is complex it drops to 30 or lower, but shrinking by 2 returns fps to 60 for some and now I think it could be used as dynamic resolution thing to maintain 60 if game lags 🙂
dither unlit Arezu
twitter will compress it, so here is the original https://t.co/PyJguY8Y6t
"something else"? maybe take modern ps game and make small demake? like Gravity Rush? it is already on vita, but maybe it could be about waitress Kat and selling hotdogs, I already have the model 🤭
made some crawl and slide animations, not final, need to bind something with code for now 🙂