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#ArtVsArtist2022 Everything here is for our game. 😊 Slow and steady, friends!
I’ve been pulled this way and that by competing priorities this year. Here’s to renewed commitment to personal projects in 2023! #gamedev #gameart
Another sketchbook page of personal explorations with some process bits. 😊
I was gifted some Oga Kazuo books so I was doing some mini studies that got me playing with digital watercolors again. I also finished The Last of Us at the time and was absolutely in love with Ellie 🥺
hello hello! I'm sticking around but you can also find me here: https://t.co/A5rC0q5mr7
Thank you so much for adding me to your lists!🙏I'm neck deep in development of our game atm but I'll make lists and revive my tumblr soon!
#artistsontwitter
Close ups and little details 😊 Digital scrapbooking is my new thing and it makes me happy ahaha https://t.co/NaGkkpOB52
[ mini gamedev diary 02 ]
I made character sheets with a complete history of iterations and ideas, including info about collisions, palettes, props, etc. There was quite a lot of technical stuff to learn in the process so I was tired but happy 🙂 #indiegame
[ mini gamedev diary 01 ]
I really enjoy that I'm able to play with colors I love while making the assets for this game 😊 #indiegame
@Thms_Shelby The plane is a 2D painting. If I need an asset from multiple views, I make a handpainted 3D asset in Blender. I can either use this directly in-game, or render it out and paint over, whichever is more practical 🙂 Hope that helps!
https://t.co/jIdIEak3Pt
A moment of hesitation. Sometimes we know what we need to do but we’re also not quite sure if we have it in us to get it done. Have a great 2022! I hope you find the strength to overcome whatever doubts you may have and allow yourself to have adventures. ❤️
I'm about to go on a gaming binge and replay Ghost of Tsushima straight into the Ikishima drop 😄 The storm of Clan Sakai approaches!! @SuckerPunchProd