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dude I made no fewer than five head poses for morgan's sprite and it was really boring, but anyway I'm good at drawing the hair now, check it out. quick thread on process
anime girl for realtime, ~23 hours in 3ds max (not counting base model). character design by @projectbc #gamedev
Hey #VisibleWomen! Here's some art from my visual novel, a F/F modern fantasy action thriller. It's about a mercenary mage who gets caught in the crossfire of a conspiracy to steal a magic US defense project. #vndev
I've been working hard on a new character art style for my VN! this is just a style test, so there are a few issues I haven't bothered to fix, but I'd love to hear what you think #gamedev
@Priichu the whole thing is maybe 40-50 splines, with the big ones being used to block out the shape of the hair and the smaller ones being used for wisps and details. I think it took me maybe 10 hours to do, which I wish were faster but I think it's not bad
@Priichu thanks! so basically I just duplicate the clump I modeled, put a path deform modifier on it to make it conform to a spline, then adjust stretch/rotation/twist etc to get it to look good. for making the splines, max lets you draw splines on a surface if you turn on 3d snaps
@Priichu yeah I tried like a million different things too... sculpting didn't work out for me, but I'm not very good at it, so ymmv. this is an example of the approach I settled on! the whole thing is made from four hair clumps I modeled, and it's easy to use low-poly ones for game assets