//=time() ?>
then I thought it wanted more detail, so I strategically masked off parts of the gradient on the highlight to create more strands. and that's it really, aside from that I just did standard light mask around face so you can see the eyes and skin color on overlay where I masked it
this is just some different gradients clipped to the highlight and shadow layers, plus outline made by selecting silhouette layer -> outline selection and cleaning up/adding details
step 2 draw in highlights. for light hair you could draw in shadows instead, but I felt like doing it this way gave better body to the hair. I used a clip studio brush that gave good hair shapes, scribbled on some boundaries, and then filled them in to make big chunks
dude I made no fewer than five head poses for morgan's sprite and it was really boring, but anyway I'm good at drawing the hair now, check it out. quick thread on process
anime girl for realtime, ~23 hours in 3ds max (not counting base model). character design by @projectbc #gamedev
Hey #VisibleWomen! Here's some art from my visual novel, a F/F modern fantasy action thriller. It's about a mercenary mage who gets caught in the crossfire of a conspiracy to steal a magic US defense project. #vndev
I've been working hard on a new character art style for my VN! this is just a style test, so there are a few issues I haven't bothered to fix, but I'd love to hear what you think #gamedev
@Priichu the whole thing is maybe 40-50 splines, with the big ones being used to block out the shape of the hair and the smaller ones being used for wisps and details. I think it took me maybe 10 hours to do, which I wish were faster but I think it's not bad