//=time() ?>
I'm using events to decouple some classes that are...
...unhelpfully entangled 😅
Sharing this illustration-in-progress in the meantime...
We've designed population growth to follow a logistic formula. This means early growth and late growth is slower. (Growth accelerated for demo purposes)
#gamedevelopment #madewithunity #indiegames #gamedev #Videogame #rts #strategy #citybuilder
I'm working on skill button placement.
I hope you want to enter the forest... because right now that's the only choice 😅.
#screenshot #gamedev #indiegamedeveloper #indiedev #gamedev #unity2d #gamedevelopment #madewithunity #adobeanimate #videogames #citybuilder #indiegames
Critter #conceptart: Arborians are not the only animals you will see in #Arborlands! 🔎🗺️
#nature #animals #exobiology
Crackledomes are low-growing desert plants that don't slow you down when you move through them. 🏜️
But they will do a little dance for you!
#indiedev #indiegames #indiegame #madewithunity #gamedev #gamedevelopment
A little #conceptart #sketch of how arborians might act around each other in-game😄
It's #screenshotsaturday all!
I've reworked the guts of the networking for improved resiliency in case of client disconnects.
#gamedev #madewithunity #indiedev #ecosim #indiegame #Videogame
Part 2 of the summer #devlog: Messengers! 📧🕊
(Please don't shoot them😜)
#indiegame #indiedevs #IndieGameDev #indiegames #gamedev #gamedevs #gamedeveloper #madewithunity #unity2d
Today I worked on map generation. 🏜🌄🏝
I'm re-using the technique of plant placement to set land types in pseudo-random locations.
Unit tests are passing! ✅
Animation below is a mockup, not in-game😉
#indiedev #indiegame #indiegames #gamedev #IndieGameDev #ecosim.
pseudo-random plant placement finally working to my satisfaction 👊😃.
🌵🌿Desert and Grassland trees sprawl out
🌱🌾Low growth will sprawl out too
🌳🌲 Forest trees form clumpier groves
#indiegame #madewithunity #IndieGameDev #ecosim #plants #habitat #gameart #gamegraphics