//=time() ?>
Updating texture paths with the string_replace operator https://t.co/jXiwjr2fxs
#ArnoldRenderer Tip: Sharing ass files between Maya and Softimage https://t.co/Xv4Qr169AP
#ArnoldRenderer Know what you're doing when you plug that shader into that color param! https://t.co/CUENEw0u8V
#MtoA Troubleshooting 101: Getting an #ArnoldRenderer log https://t.co/wU1pOhXxlu
[#MtoA] Tip: Use any mesh for a standin (new in 1.2.7.0) https://t.co/Y18cVt6ucw
#ArnoldRenderer #HtoA Tip for speeding up renders of motion blurred VDB volumes https://t.co/DHxBFyrhfa