Sage Cotugno ✨ PRE-ORDER THE GLASS SCIENTISTS: IIさんのプロフィール画像

Sage Cotugno ✨ PRE-ORDER THE GLASS SCIENTISTS: IIさんのイラストまとめ


supervising director, writer, comics
Available for work Jan 2025
My comic: linktr.ee/arythusa
Rep'd by: @jenazantian
🏳️‍🌈🏳️‍⚧️🇯🇵🇮🇹
seegoatrun.com

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This is his base skin tone! But keep in mind that this is before any shadows/highlighting work is done, so it's rarely this exact shade!

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In daylight, the dark colors looked flat and the rim light looked ridiculous. And even during night scenes, characters looked weird if they overlapped at all. This second panel here took SO much extra work to make it look decent.

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I think a lot of readers prefer this look because it’s much more vibrant, but I switched it because A) it took forever and B) it only looked good in nighttime scenes. I developed it during Chapter 1, which takes place at night with BRIGHT torchlights to justify the rim light

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I didn’t color this way until midway through chapter 4 of The Glass Scientists. I used to color with: A) Flat colors B) a BRIGHT AS FUCK rim light C) a gradient bounce light from below.

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The net effect of this coloring style is that night scenes tend to look much more vibrant than day scenes, which at worst can look downright washed out.

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WEIRDNESS, PART 2:
I create a second layer set to HARD LIGHT and fill the ENTIRE IMAGE with another highlight color. Then I erase until the final image “feels right”. In practice, this layer usually serves as a bounce light so that the dark shadows don’t feel so flat.

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OKAY HERE’S WHERE IT STARTS TO GET WEIRD
Next I select the OPPOSITE of the shadow layer and fill in the whole area with a bright-ass highlight color on HARD LIGHT. Then I heavily erase with a gradient brush until I get a midtone color that feels “right”

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The first steps are pretty universal:
First I start with flat colors. Ugly as sin. I always hate how my pages look at this stage.
Then I layer on shadows in a MULTIPLY layer. Still pretty ugly.

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My current gig is ending soon, so at the moment I am AVAILABLE FOR WORK!
I'm a director, writer, and board artist working in animation! Past projects: The Owl House (directing) Star vs. the Forces of Evil (boarding, directing) Gravity Falls (boarding)

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