//=time() ?>
400,000 tris to about 2,000 tris. ...Getting better at Zbrush. #Zbrush #IndieGameDev #3DModel
Retopo/Retopology = Redoing all those pesky lines so the high poly mesh doesn't make your computer light on fire.
It's amazing how much this looks like nothing. #WIP #IndieGameDev #modo3d
My spine is killing me, but cucumbers are healthy, right? #WIP #indiegamedev #modo3d
I swear to all of you, I'm not 100% goober. Only like, 90%. #IndieGameDev