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Read the first two entries of my new series "Rendering like it's 1996?".
Goal: implement common software rendering techniques from the 90ies, but with a 20ies mindset and C99. 1 article per week.
This is where we're at.
https://t.co/xDWsgi8fIL
The Spine runtime for @godotengine is getting closer to completion. I heard you like some Spine skeletons, so I put Spine skeletons on top your Spine skeletons. Spine skeletonception.
Live demo here: https://t.co/tgMQnefLc2