//=time() ?>
Spent today's #gamedev on various quality of life features for Heroes Swipe Right. Initially I wasn't going to show details about an item before you bought it, but players didn't seem to enjoy that. https://t.co/sFr664lUAu #indiedev
One of the fun things about making your own #boardgames is getting to sneak in references to all your favorite stuff. I don't think I need to say who inspired this character...
If you've ever wanted to date a nine-tailed fox goddess, have I got the game for you. https://t.co/X47xDuVL5q #boardgames
Improving the UX design for Hey Cutie's cards to be more readable. Old version on the left, new hotness on the right. https://t.co/X47xDuEadS #gamedev
Why yes, you *can* put a catsuit on in Hey Cutie. https://t.co/X47xDuEadS #cardgames #boardgames
Look at this good good boy and wonder if he's going to perhaps be in a card game of some sort.......
TFW you're making a dating sim game and you definitely didn't take any inspirations from award-winning movies.
@DenverSkyline Or perhaps I'm just lying now that I play with layouts more...
Overhauled my map & minimap system to use meaningful symbols instead of just re-rendering the scene to a render texture. More useful and also performs way better. #gamedev