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Bumarin is an environment in which the user draws 3D mesh thanks to the grease pencil. Bumarin thus proposes 5 pencils allowing to generate 3D pieces of clay, each pencil having its own specificity. https://t.co/jvFUMfbpEL
Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/U0ouQAK5jc
Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/jseWjjM0V7
Quickly enhance your scene detail with this pack of cars, textured and ready to drop into your Blender 2.8 scene. (textured for Cycles and Eevee.) Models are great for medium to wide shots in any scene! https://t.co/CTmyZpRZrJ
The Eye Designer is a versatile Blender Add-on that allows for quick and easy creation of great looking eyes. Simply click a button and the eyes are imported into your scene. https://t.co/gUrFa1gdVD
Blender lacks good native FBX support, Better FBX importer and Exporter solves this with an official FBX SDK from scratch. The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2019. https://t.co/LjtabApp1D
Khaos is a powerful add-on that allows artists to create custom 3D explosions in seconds. Procedurally add various particle effects including fire, smoke, glass, concrete, rocks, & much more. KHAOS is a key for streamlining your VFX work! https://t.co/WthInZfLuB
Abstractscape Vol.1 is an asset collection designed for the MESHmachine addon*. This series mostly contains random stuff varied from electrical objects, fans and panels to random sci-fi mechanical plugs. https://t.co/UAcytExu0v
Quickly create and configure countless random shapes for a wide variety of purposes. Generate ideas & abstract concepts for inspiration. Create base meshes for further editing such as spaceships, game assets, and objects I haven't even thought of. https://t.co/vFoZNXcbfY
Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn