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Watching the @PIGSquad stream this evening learning about ScriptableObjects using @unity3d . This class lets you define all the kinds of attacks monsters could use in #PocketQuest! I've also added the chance for an attack to miss and a new menu UI for selecting moves #gamedev
#PocketQuest 2 #GameDev Thread 🧵Starting out by finally learning the right way to do UI in @unity3d! Using familiar placeholder sprites, here's a mock up of the battle UI. It's laid out similar to the game #Telefang, so no back facing sprites like #Pokemon @PIGSquad