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For the past 7 weeks I've been working on Duckside of the Moon, a Subnautica inspired survival game about a duck in space. Pre-production is wrapping up soon and I'm proud of what the team and I managed to accomplish. Soon to be released on itch ♡
Yesterday I finalized the sketch for the first iteration of a spaceship base for a survival crafting game. The rooms without tags are rooms that can be unlocked throughout the game. So here's a thread on why and how I designed the hub. (1)