//=time() ?>
messy notes on gameplay concepts. the point attack would allow sonic to hit different points on enemies/obstacles and maybe add a little more input from the player rather than just having them run through a roller coaster or mash through a group of enemies. and drifting is cool
an example of how Rouges wings would work and a little Tails is in there also
#rouge
-Shadows into leather now I guess
-Rouge keeps wings folded into arm-fluff
-Theta can fold up legs and roll around on wheels (kinda like Gamma) when moving quickly
#Shadow #ShadowtheHedgehog #rougethebat #Rouge
-I had more fun designing Amy's hammer than I did with designing her
-Cream is probably my least favorite out all of these (Cheese is cute though)
-Big is a quiet hermit and a little spooky
#AmyRose #CreamtheRabbit #BigtheCat
Im not a super big #Sonic fan, I only really played SA2 and Heroes when I was little, but I like thinking about how I'd design a Sonic game and its characters if I had to. Drew up all the ones im familiar with and split them into their Heroes groups. #characterdesign
(Thread)
to my knowledge there isnt any sort of kappa like creature in #SEKIRO so i took a crack at it.
maybe a big scary enemy (kinda like the snakes) forces you to sneak by a body of water and the little guys jump out and pull you in and its scary.
#SekiroShadowsDieTwice #fanart #ghoulo
i take notes and do little sketches sometimes if i see a look i like while im at work and it can be fun to kind of morph them into simple characters
#art #digitalart #bigspookyeyes #dang