CASTPIXEL🏳️‍⚧️ 🇵🇸🍉さんのプロフィール画像

CASTPIXEL🏳️‍⚧️ 🇵🇸🍉さんのイラストまとめ


@castpixel.bsky.social
illustrator, gamedev, pixelartist. 🏳️‍⚧️⚢ Playdate dev!

clients: @minecraft, @mojang, WB, Hasbro, Panic, SEGA, IDW, Unity
castpixel.artstation.com

フォロー数:1379 フォロワー数:43009

My favorite level that I pixeled for Space Jam: The Museum. We were even allowed WB easter eggs!

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An older mockup for a transmasc Sherlock Holmes, done with restrictions.

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Hi I'm Christina, an illustrator from Greece. My main output these days is illustration and art for games.

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Kirby Pinball Land, Mogura De Pon!, Mole Mania, Momotarou Densetsu, Monster Max, Noobow, Parasol Henbee, Parasol Stars, Parodius, Pinball Revenge of the Gator, Pop'n Twinbee, Snoopy no Hajimete no Otsukai, Super Robot Taisen, Taiyou no Tenshi Marlowe, Tetris Plus

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my Golden Axe mock-ups for the pico8. RTs appreciated!
128x128px 16 color

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One approach to get a lot of mileage from limited palettes like the palette is to make mini-palettes for each sprite, so that if you half-close your eyes, color blobs are distinct from background. It's like blending/ dithering, just not ordered ▒

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hi sea thanks for the question! I use a pen and mouse interchangeably. Sketching rough curves with the pen then cleaning them up with the mouse. It becomes second nature after a while! Interestingly, 20 years ago I did digital painting using a mouse

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I agree. there's something to be said about why one makes art at all. There's people who prefer my painterly work over my pixel art. Like, why would someone who can do "realism" go for stylized cartoon nonsense? But I want to be making stylized cartoon nonsense, so I don't listen

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