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Tide Lite presents:
A fast paced multiplayer pathfeeding game called 'Bork to Be Wild', created for a Game Jam last weekend. Check it out on Wednesday, we'll be publishing it for #indiedevhour at https://t.co/2HhXc0TAJV.
#ScreenshotSaturday #indiegame #pixelart
Look at this purrfectly decorated room our dev created for #indiedevhour. Too bad it has no gameplay value.#madewithunity #indiedev
Catanism being a #rogue-like platformer means that the map is randomly generated out of a pre-designed room pool. Our goal is to design 300 rooms, 100 for each of the three planned floors.
Here are some examples for first-floor room designs.
#indiedev #gamedev #gamedesign