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have you played Garlic from @SylphArcade ? pretty fun if you ask me.
the new game was all in a basement from where we needed to escape, the enemies where now robots, so there were no uniques NPCs anymore. one boss, some story element, we also add a jump (that was not here before by the way), so we can do some plateforming stuff.🐾
this demo was very long to do and we never achieved it. the thing is that this game was VERY demanding on assets and animations. because all NPCs was uniques, and the world itself wasn't made of tiles, every area and NPCs was a lot of work.
it was very discuraging.🐾