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The next CG we're posting in full is part of the Orris reunion - unlike the version used ingame, this originally was depicted as taking place in daylight - the quick extra scene with Orris and Viqevi in the Downstream ending uses a bit of the original. (art by @kienbiu)
With the game now out, we can start sharing more of the full unedited CGs - starting with the first CG of the Greenhouse and Iustirho (art by @kienbiu).
Without leaning too much into donut puns, please enjoy this freshly baked h*le. (art by @kienbiu)
We'll focus a little more on guest art through June, so before the end of May;
here's the full version of one of Meleuma's CGs; after Iustirho is absorbed by it. The inside of its body is based on dragonfruit flesh - except what's floating inside it are eggs... (art by @kienbiu)
And when things progress; it escalates a bit with quadruple penetration in one end and double dicks up the other; with one of the shots of the aftermath leveraging a blacklight effect to underline the quantities involved.
Okay, these results were much more clear-cut than the first poll: we're definitely going with the black hair now. Thanks to everyone who gave input.
So, the poll ended up essentially coming to a draw - meaning we still have to decide which one of the last two choices to go with. With that in mind; here's a better look at both options, along with the changes to the rest of the outfit. (art by @kienbiu)
Loading up all of the portraits for a sequence in the opening video, I wondered why we hadn't used any of Iustirho's cut-in portrait as a regular expression. The question answered itself...
Here's the demo's second CG (and the first of the many chimera scenes in the game) finally uploaded in higher quality with all three variations. (Art by @kienbiu)