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A lot of modern indie RPGs really emphasize brightly colored pixel art, but my memory of JRPGs often enforce very dark and harsh lighting with very clay like forms and rendering. Which is likely an art-style side effect of the lighting tools available.
This is the earliest mention I can find in "Making 3D in separate software" and it's answering a question pertaining to spell effects but it's pretty obvious they used this technique to backgrounds and tiles as well. There's also mention of "computer graphic research" in 1992
playing Romancing Saga 3 I'm starting to wonder how much Squaresoft artists were relying on pre-rendered 3D by 1995, because some assets just don't look hand pixeled. It's probably a blend of the two.
Thinking about how even if you're a robot or in a suit you'll still need a comfy cloak.
@ModusPwnin @BryceBucher an old RPG Maker game called The Way used Bryce for its pre-rendered backdrops. was really cool