//=time() ?>
We need an Experienced Gameplay Programmer who can jump between many areas like gameplay, optimization, UI, AI, tools, audio, etc.
Hops is a deep platformer and playground for emergent interactions, so expect to be working on funny and chaotic problems!
https://t.co/CVWxq9BwLl
First I guess I'll explain the problem- Big Hops has one big continuous world made of many scenes connected by hallways and elevators and stuff. Here's an example of two scenes (separated by a cloud layer)
Been sick for most of January, but managed to eek out a few Game 2 fruit including this eggplant tonight
Wanna feel old? It's been 69 years since NOW that's what I call music started
I have a folder filled with Sausage Sports Club nightmares, someday I'll share them all.
Shoutout to @blankthevidya for helping me logic out that fish tank shader yesterday. Mostly he pointed at this picture and said DO THIS