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Join us in 10 minutes for the first act of the Arcs campaign! https://t.co/0RLtQuztGd
Today I write quite a bit about the most terrifying production/design/marketing decision I've ever had to make: the splitting of Arcs
https://t.co/iaS9Jr2ZXa
Arcs now has a BGG page of its very own, and I've posted the first designer diary.
https://t.co/hVMDRppo8j
I'm having altogether too much fun putting together the rulebook spreads for John Company. I suppose it's only fair to share a little update with you all. 🧵
I wrote a bit about the making of the new board for John Company and how sometimes a map can solve a lot of problems. https://t.co/EwsiLoZstv
Curious about the design of Root's new two player mode and the hirelings? I wrote altogether too much on the subject here: https://t.co/05KQN0uXka
If you're interested in some of the backstory behind Root's upcoming expansion, check out the first diary here:
https://t.co/DwFYKatBkj
Oath was lucky to have a crack development team in @BickNachmann and @joshuayearsley. And we're doubly lucky to have Josh write such a thoughtful piece about the game's development, usability, and editing and how we had to adapt to the pandemic. https://t.co/5NaoJ5PJdB
A couple weeks back, I wrote a twitter thread about combat in #oathboardgame. Here's the almost comically long version of that thread: https://t.co/RXdt7DHYGm
This morning I wrote a little more about #oathboardgame's earliest origins over on BGG. Check it out here: https://t.co/MqZ3wZ3N0q