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started up on the hair plotted most of the frontal hairs
last time with kulve i left them as single face geometry this time i might do full poly idk im still deliberating on how to do the rest of the head
finally finished the sculpt and paint of kulve
i wish i could render it in a higher res but my laptop would set on fire if i tried
ok i think this is as far as i can go with maya rn for the horns might bring it back to zbrush at school and detail more/remesh/retopo because i know for sure my laptop cant handle it
finished the clay sculpting ref for bazel
had to compensate in the front facing because of the perspective warp