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you know I've noticed some weird quirks with the shield since I turned it into a 3D object
Well, I just made the game draw its hitbox and it's *completely* in the wrong spot
There's a law that says that all video games have to have some kind of crates or boxes in them
(I'm working on a test area so I can test out the arrow things I made, which you'll see the function of soon)
Also the script that adds an outline to 3D objects seems to not work on the letters. Could be the normals are all funky, I'll check into it
Took a while to manually clean up all the vertices and make all the faces but hey, 256 tris
gonna make it look like one of those super FX letters like the pause screen in Yoshi's Island
Here's some older stuff that I've done, if you liked that stuff and want to see more of it
I don't really draw as much anymore because I spend most of my time at work or working on my game, but I wonder how many people who follow me don't even know I draw? Check it out
thought I had a hot idea to fix this glitch by making the grass transparent and using the shader to make it opaque, but it didn't work
here's the glitch, it has to do with Z testing and drawing Lance's silhouette, and the fact the grass is still there when cut (but invisible)
Sometimes you get to fix funny glitches like the one where, if I approached this bridge from this side, it would teleport me to the other side of the bridge and allow me to knock it over LOL