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Using an ancient Philippine script to give off that magical vibe! Although, this literally just means door. 🤣
#hatchwellgame #gamedev
Today's progress:
- Re-did my Options tab!
- Changed the icons to texts
- Added a dedicated screen for the controls!
#hatchwellgame #gamedev #pixelart
2 months later... 😭
#hatchwellgame #gamedev #pixelart https://t.co/p3LtIqO4Xg
Finally got time to do the UI assets. It's such a challenge to fit info into a small space that I had to move my gold counter outside the box 🙈
Appreciate any thoughts and/or suggestions
#hatchwellgame #gamedev #pixelart
Pink~ish columns! For the old pink~ish dungeon.
This isn't part of the main story, but it's nice to get this done! 😊
#hatchwellgame #gamedev #pixelart
Sunday evening #gamedev! I finished the last dungeon on my list! Yay me!
#hatchwellgame #pixelart
Hint signs can be seen scattered around. Making puzzles a bit easier (not that they are difficult to begin with). You can skip it if you fancy :3
(That's supposed to be a question mark but not enough space😂)
#hatchwellgame #gamedev #pixelart
Adding the details can be quite frustrating. I feel If I add too much, it will look busy and distracting. And if I add too little, it will look empty 😭
#hatchwellgame #gamedev
Done making the assets for the main objects! (Skulls are to be replaced by enemies).
#hatchwellgame #gamedev #screenshotsaturday https://t.co/3Ys8mPpgKX