Daniel Orive | Art Directorさんのプロフィール画像

Daniel Orive | Art Directorさんのイラストまとめ


Art Director in the game industry with more than 12 years of experience. Worked on titles like League of Legends, Hearthstone, Castlevania, Disney infinity…
danielorive.com

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Hi I’m Daniel Orive an Art Director in the game industry with over 15 year of experience doing concept and 3D artwork. I worked on titles like League of Legends, Hearthstone, Castlevania, Disney Infinity, Bleeding Edge, DMC and many more. https://t.co/FfprM9MXZM

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As an AD on the , I barely had time to do much hands on art work, but I think always is important to always carve out time to create artwork to help inspire/align the team on the art style. Here my for
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Working on champions for means that you need to inspire your team and help them to understand the character and build it together. Here a selection of many sketches done to develop main personality pillars and Enjoy!

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The antenna helps to express Neeko’s emotions without need to talk (dog tail), it will help to communicate gameplay too, so the player can read what will happen, also needed to create an unique silhouette to differentiate her in isometric.(I always do that,Pykejaw, xayahfeather)

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Source of exploration! Wanted a feral feeling but needed to be a range champion, so no things like claws, or melee ways to attack (chameleon tongue was too close to hands are sticky (gecko like) with a thick magic film creating a slingshot to shoot.

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