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News about Dead Winter comic & arcade game! | Comic & game art: @reiley | Game coding & music: @corgcube | $$$: patreon.com/deadwinter | av by: @FlutterSprite
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Here's a recap of my 32-color palette planning & organizing this weekend. The logic is if you just drop a color palette in it's structured so the color groups Just Work. Pictured: 1) Default colors, 2) Player Outfit colors, 3) Boss Outfit colors, 4) Undead colors.

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Planning colors for the lads tonight. Seeing how they look with one uniform color palette so they blend together in big crowds in contrast to brighter-colored human enemies, but each hopefully look immediately distinguishable from one another

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Taking some time tonight to work out character color palettes for future work. Our target is 32 total colors so I'm doing a bit of condensing to fit what I want, making creative use of warm skin tones for wood tones. Default test dummies (L) and swapped palette test (R)

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Good news! A new comic page has been posted! https://t.co/svV7XvINzH Today let's use our words to try and defuse an explosive situation.

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Here's a look at our game's new character select screen! We wanted to build something clear and unique that highlights the characters' personalities a bit better, to make it easier for a new player to pick out the one they like the best.

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Redrew Monday's three-hit ranged combo from scratch. I wasn't gonna at first but I added pistol twirling to help make it visually easier to tell which of the two pistols is shooting. A few more tune-ups and Monday's new art will be ready for the game engine.

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