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deddonottoさんのイラストまとめ


Australian-based Solo Game Developer for Undesired Shift. It's going
store.steampowered.com/app/1760270/So…

フォロー数:89 フォロワー数:93

Just a question as I'm looking to stream more regularly...

This is gonna sound a bit ironic as the stuff i already stream is dry, but I'm very self-conscious about showing the animation process, which is also pretty dry

So the question is - would you watch an animation stream?

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From sketches/doodles to the current WIP

Unlike the dog that started this thread, I'm really keen to see how Jahatembok (the cube) will turn out

The plan is to somehow have every eye blink independently, but also be able to flare up in unison

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Hey yall I'm doing with so here's the thread for all my progress, starting with our main character first :D

Feel free to name them coz I dont know what to name them

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So far Angpohon's sprite and animations are coming along nicely, but as the artist, Angpohon's swinging isn't asymmetrical and it's driving me mad :|

It's terrible coz it's actually really hard to notice when animated so it shouldnt be a big deal, but it totally is :<

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For fun, here's also artwork to give an idea of how my art skills had progressed.

This is for all game devs who don't think they can do art

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Committing to the fortnightly ritual of posting to here's my sacrifice!

Nothing new, but who doesn't like a floppy cat?

I'm still working on really raw and spoilerish stuff, so cant really show new stuff atm :( enjoy!

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Hi update time!

Still just have been working on more animations and other such art assets. Atm I've been toying with adding color to everything at this point,

I'd love to know how you feel about the colors :D

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sleepy, heres a wip gif for lapanjing. Very jump. I hate that i gave him so many joints

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Hi all! Been absent from posting stuff due to life circumstances, but also becoz plenty of updates to SD so far has been pretty dry

Otherwise, here's some new backgrounds, a shop and some unfinished frames :D

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i think i might actually have a timely screenshot saturday today :O

Here's a sneak preview! Just a few more frames to go and some implementation

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