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Jon, from Videogamesさんのイラストまとめ


🧶 @YarnSpinnerTool, 😿 @NightInTheWoods, 🚀 @IFeelFineGame, 🎨 Leonardo, 💼 @thesecretlab he/him

🦣 mastodon.gamedev.place/@desplesda
🥚 cohost.org/desplesda
secretlab.com.au

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Sprites in for iOS are composed of a diced-up set of quads, which draw their texture data from a tightly packed atlas. This saves large amounts of memory.

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A neat thing about this approach is that you can identify regions of sprites that are redundant, and exclude them.

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