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Nintendo's most expensive ad campaign - $2.7 billion was spent constructing this giant Mario statue and Nintendo street sign that could be viewed from space.
We redid a lot regarding the "injured" player state. New hitstop timing, changed buffering, new combo routes, and Julian did a bunch of new animations for getting hit in different ways. Attacks will hopefully feel like they have more impact to them now.
Still finishing up special moves but I'll showcase some of the possibilities with those once they're finalized. All punches can be cancelled into specials after confirming a hit, they also double as movement tools.
Up+Special can function as a double jump as well as an attack.