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2026-07-25

We redid a lot regarding the "injured" player state. New hitstop timing, changed buffering, new combo routes, and Julian did a bunch of new animations for getting hit in different ways. Attacks will hopefully feel like they have more impact to them now.

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Still finishing up special moves but I'll showcase some of the possibilities with those once they're finalized. All punches can be cancelled into specials after confirming a hit, they also double as movement tools.

Up+Special can function as a double jump as well as an attack.

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