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DM-Tuzさんのイラストまとめ


Independent 3rd party #ttrpg developer and artist!
Follow me for regular content!
Buisness E-Mail dmtuzoh(at)gmail(dot)com
⚠️ All artwork posted is Glazed ⚠️
patreon.com/DMTuz

フォロー数:380 フォロワー数:4291

Always glad for the space, Macca! 👋

I just finished and released a new set of monsters on my patreon! I have been very much in love with this new wave of monsters "Forgotten Foes".

It has been great to work together with on this!

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The next entry in the monster girl inspired player races by Chikki and myself are done!

The Lamia are now officially available on my patreon! Learn more about the lamia and their four unique and flavorful subraces! [link in replies]

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Hi hope - this is what I have been working on!
The first sketch, inks, and flat colors are by and lighting by me.
This is the first of another series of 'Forgotten Foes' to be released next week!

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Asked my players for their favourites:
Muhli Va'huni (fun to say) - Museum Curator/ Relic Smuggler
Motton Chop (amazing pun) - Marshal Artist and sheep enthusiast
J. Justus Jackson (powerful alliteration)- Judge of the high court
Art by me

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The Aurmadil have been released on my patreon and shop today! If you like goldcrazed bug people, consider checking them out!

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A common praying gesture among the church of aleksandyr requires you to cross your arms over your chest. This is to both symbolize aleksandyr's wings and to make oneself smaller.

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Yeah! 💪💪 I have been commissioning some artists recently to help me with the workload. But for pretty much a year straight I did my art both art, rules, and a good chunk of the writing (with someone else giving it a good polish).

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Hello!

Curry is my favourite dish!

I am Tuz and I create inspiring monsters and fun player options! Oh I also sometimes illustrate my own work.
I create plenty of free content and offer sizable previews of my patreon exclusive content.

Thank you for the space!

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It just wants to hold hands in the dark, dan.

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I designed a system for phased fights myself. Using phases works pretty well. They do not have to be implemented as ridgid as I did it here - you can be flexible with them! Players will love the added dynamics.

So yeah, good advice that I encourage!

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