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Policed: https://t.co/nRkmJQV8FZ
Remember, don't cry into the void- comments in the Boneitis chat so we can see 'em!
Preppin' classic-edition wallscrolls for Vivid's Wallscroll Drive. #Couchcon. https://t.co/Ms4H7Ya0fP Also- Skirmish tournament on TTS that weekend! Prize will be a character commission slot from me, on a CUSTOM wallscroll for you- sign up here: https://t.co/X9lJefeZWg
@fluffkevlar Gorgeous pinup! Really has me considering possibilities... The advantage of having Indigo playable in the game would be, we'd only have to do one set of animation with color variations.
Cel shading today. One step at a time, looking forward to preliminary test modules. #gamedev #Dreamkeepers
Sticky situation for Vanth.
Read what happens next right here: https://t.co/lHv9LiCsMO But beware with that 'Explore' tab, the lore may suck you in. #Dreamkeepers
Roll those dice! Shading a roleplay-esque commission tonight, and who knows what topics may come to light? Ask any questions you may see fit, and come on in, it's time for SNAKE PIT. https://t.co/nRkmJQV8FZ
Crash course.
Tune in to learn traditional #animation basics today at 6pm EST https://t.co/KbwuxIHNS2
@Boneitis Farewell to the dominance of the legacy direct market:
Long live the CROWDFUNDING MARKET.
A meritocracy- if we can keep it.
@Boneitis Double doors means double the backgrpund work. But you're making us all safer from the ruthless vacuum of space.