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@marmalade_tim Earliest model I have, Maya 2012 // Latest: Blender December 2020 (WIP)
Not sure why I'm bothering to texture these clouds when the position map looks great on its own
Teeth have been added and arranged to interlock, jaws starting to get more definition! Found it's easier to leave the mouth closed and hide top or bottom sections when working instead of angling the mouth open.
@Urzaz only way I know to do it atm is use Bounce Spline from Blender's built in extra curves addon which bounces around the inside of the selected mesh to make a spline which you then extrude along. Not as procedural, but maybe you could do something similar?