//=time() ?>
finally sitting down to rewrite some of my sg2 interpolation code in the sg3 repo. I hate how the nvidia folks wrote the interpolation code. I’m sure its faster/more numpy but its so hard to parse. Also lmao at just defaulting to 60fps video. insane. (this is a "circularloop")
Really liking using kodabromide paper for lumens. Color stays pretty consistent after fixing and it has nice browns and blues (this one is a real leaf and a transparency for the outer design)
256 drawn gems model is looking nice. moving to 512 now
coming in at 11:59pm tonight for YouTube and Patreon backers will be some exclusive videos on tips for generating disco diffusion images with initial images (and a small set of starter images)
ok here’s the first full samples from my 100 ksteps trained model. I think these might be slightly better than MUNIT but there’s also a ton of empty images in my samples (I think bc my dataset was causing bad cropping patches)
Here’s some samples of what I can make you (plus a lot of other things, just tell me what letter and the vibe you want)
fun! I might throw up a little tutorial later tonight https://t.co/nrvh1erHK9
you know this means I had to feed these models some typography