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Drew some more vfx sprites, polished the middle character, stalling on backgrounds and monster designs. I need to make some sort of mockup that incorporates these pieces eventually, but it's fun making these.
Minor revisions. Planned out some more effect animations, tweaked some sprites.
Also started to figure out how the palettes could be divided for a battle system on an NES:
OBJ: 3 character pal + 1 fx pal
BG: 2 enemy pal + 1 backdrop pal + 1 menu pal
okay, a first pass over converting all the artwork is done! some things turned out nicer than others, but it's a good start.
couldn't fall asleep, so I drew a bit more to tire myself out - more stuff redrawn, slowly filling this in with 16x16 versions
Slow progress on redrawing the tileset. Still got a ways to go. First pass is just making 'cleaned up' 16x16 versions of all the 8x8 sprite art. After that, I might tidy things further and split things into multiple palettes, but undecided yet.
roast r2 - felt like the original picture was a bit rushed so I kinda went back on it, cleaned things up a little bit. msx restrictions are tricky!