egg boy colorさんのプロフィール画像

egg boy colorさんのイラストまとめ


My name is Andy! I make games, cute art & pixels, NES/GB homebrew. Let's be friends! Programmer on TMNT:SR, Panzer Paladin, Flinthook, Wiz, and more. they/them
i.make.vg

フォロー数:910 フォロワー数:2473

Drew some more vfx sprites, polished the middle character, stalling on backgrounds and monster designs. I need to make some sort of mockup that incorporates these pieces eventually, but it's fun making these.

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Minor revisions. Planned out some more effect animations, tweaked some sprites.

Also started to figure out how the palettes could be divided for a battle system on an NES:
OBJ: 3 character pal + 1 fx pal
BG: 2 enemy pal + 1 backdrop pal + 1 menu pal

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okay, a first pass over converting all the artwork is done! some things turned out nicer than others, but it's a good start.

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couldn't fall asleep, so I drew a bit more to tire myself out - more stuff redrawn, slowly filling this in with 16x16 versions

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Slow progress on redrawing the tileset. Still got a ways to go. First pass is just making 'cleaned up' 16x16 versions of all the 8x8 sprite art. After that, I might tidy things further and split things into multiple palettes, but undecided yet.

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Bumped some old art I was thinking about it lately, I've really wanted to do RPG with tile-based puzzle elements in the style of games like Lufia 2, Final Fantasy Mystic Quest, and StarTropics.

Here's a re-upload, now that Twitter rules allow it to stay as a PNG.

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wow, a blast from the past. I can't find that exact ROM, but I have other ones here! also this one:

0 4

went to ceramic cafe, painted a little bowl. originally was gonna paint leaf patterns but gave up in favor of a blue-teal-green-yellow gradient. we'll see how this turns out in a few days!!

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here were some rough tests with different colors (+ 3c version), side-sprite was still pretty rough, I think I have a better version of the 4 directions somewhere, need to dig more hahah

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Attempted messing around with sprytile for fun! Here's a cute little scene using some old 8x8-based tiles I had lying around. slightly recolored them to work in 3D. Rendered as 480x270 without anti-aliasing

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