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Here's the two primary textures I painted for the model, shown on some spheres. I mainly wanted to make sure that deep galaxy sort of look was retained for the body, and the leaves were more tricky and I wish I had done them a bit differently but ah well 😅 next time!
@aB_Radd No hand animated parts for this one, just two primary handpainted matcap textures, one for the body and another for the leaves. The leaves I should have spent a bit more time doing but I was trying to get it wrapped in a single sitting haha 😅 here's the materials on some spheres
was feeling a bit gloomy today after a trying week
🌱so I made this oddish🌱
based on the amazing original pokemon artworks by @caomor (https://t.co/hjNSFYFPbn) #3dart #pokemon
Here's the thumbnail sketch by Tim that we went with. Fun character to work with! I would have loved to eventually have worked from a rendered design to really nail the original concept look 🖍️😍
I was rummaging through some old files when I found some early style tests I did for a mount character designed by Tim McBurnie in early concept art for our unreleased game at Defiant. Wish I got to make more in the end 😢 You can view more concepts here: https://t.co/i2I9cD4ibZ