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I made the original workbench last year April and I remember it being my proudest asset lmao
@Doctor_Octavius pretty much all my textures are 64x64, so the UV grid is set up in maya to be 1:1. each grid = 1 pixel
and i just snap to it (:
after a while it got easier to kind of do the textures first and model to it, if that makes sense