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small workflow gain already - baking depth textures of the old mission terrains and piping that into a displacement map affecting the new tiled approach I'm using will save me some time up-res'ing levels. can probs bake my old vertex paint splats too if I want
if you're sleeping on @saredd99's latest you're missing out big time. action, romance, humor, character design - it's all here
my favorite visual design work of last year outside of Virtuoso projects was all for @MelloMakes / #portfolioday