You'd have "standard" Goals/Risks for basic actions, then most opponents have custom ones: for example, this werewolf boy could have his own Risks that make him a tough customer, or an easy opponent could have a Goal with a "Perfect!" bonus you get by assigning a 6
I commissioned a bunch of monsters and since then I've forgotten what they were supposed to do. This one is me staring at a drawing of a hairless cat and becoming the Joker