felinekiさんのプロフィール画像

felinekiさんのイラストまとめ


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フォロー数:15 フォロワー数:1265

All of Sasquatch's palettes look like ice cream or sherbet flavors.

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Felineki turns 37 today! To celebrate, come play some Vampire Hunter and Vampire Savior with me on Fightcade! I'll try to be on all day. All skill levels welcome! (I'm a total scrub myself.)

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One quirk of Street Fighter 2 is that lows are determined by hitbox interactions. Thus some moves can be either lows or mids depending on the opponent or how they hit. Subsequent games simply give each move an innate flag for how they can be blocked.

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"Would I lie to you, sugar?" (Yes, this is for the Cartoon Planet shelf project.)

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Nah, it was Samurai Pizza Cats for me. On my local FOX affiliate. https://t.co/WLU7rIMMur

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As a Huitzil main in Night Warriors and a Felicia main in Vampire Savior, I have come to the conclusion that Bishamon is my arch-nemesis.

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Right corner, ground level and scrolled up. One fix I only just now made is that I had been allowing the camera to scroll one pixel too far to the right, due to overlooking the fact that Mugen/Ikemen stage X coordinates are based around a center "0" value.

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Left corner, ground level and scrolled up. Note that the psuedo-3D floor doesn't match up 100%, probably due to Ikemen using a different method to transform the graphic. But it's within a pixel or two, and generally follows what I expected from my analysis of the game data.

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Latest progress on porting Demitri's stage to Ikemen Go. I seem to have all the parallax figured out, here are some comparisons to show it. First, the starting center position, at floor level and scrolled up.

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