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The last character isn't made by me, but @JadeCrust. Meet Stella
She's a floaty character, being the lightest in the game and even coming with a float move and dive to help maintain airtime
Her attacks mainly are throwing random objects and junk she keeps in her pockets
Blubberbeard is a heavyweight speedster. His main move is a shoulderbash, where maintaining speed is key. Do note that you lose speed when turning
But if a shoulderbash isn't affective you can always use his trusty anchor. He can even groundpound on the groundf
Reishi is the puzzle character, where none of her attacks deal damage.
Instead she has a grab move to move around enemies and objects, along with a twirl dodge to stun enemies in her path
Not only that, but she's a tad slower but an excellent jumper
Ricochet is a all around type of character, that leans into some more combat puzzles
She has 2 attack buttons, an arm throw and melee
This gives her some yin yang feel as you can play safe with an attack that you can't spam, or risk it for some close up melee hits
sorry if there hasn't been like ANY new art in like forever
that's just how it works when ya got like finals
Oh yeah to fit the latest design of the time lord, here's his theme: Seconds of Beethoven
https://t.co/RTBdRkXLVO
so an idea i had for the game was to give enemies knock back (aka they'll be tossed around when hit) and then can do some domino crap by knocking into other enemies
makes the combat more engaging, fun, interesting, and helps stand out more